![]() About a year ago I got stuck in the prison after I found Ghroz. If you are pouring all of your stat points into a strength-driven melee strike, agility-driven ranged strike or intelligence-driven magic strike, you should be able to wipe out appropriately leveled enemies in a few hits.Įnemies do not respawn but exist in adequate number to reach the level cap pretty quickly, so try to clear places out if you feel able to. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Avadon: The Black Fortress > General Discussions > Topic Details. Stamina is mostly in the game for psychological effect and most levels can be cleared without sparing it, but this incentivizes you to save it for powerful enemies. With mages, intelligence will usually be the wisest course, but if you're trying to solo as a mage, an agility build will still be the most reslient.Ĭonsttution can increase your max HP, but most of the game's fights can be won or lost pretty quickly - either you're ready and know what do do, or you're not and you don't. I would only consider a few points in strength if needed to carry the equipment you want to, but shadow walkers are best in pretty light gear. With a shadow walker, agility is the only path that really makes sense. Beginners will tend to prefer to choose the middle tree for more of the three specialization points you earn on the way up to the level cap.įor a warrior, your main options are strength (sword and related skills, melee tanking) as a build, or agility for a bow fighter that many swear by as the game's most powerful build. Two will focus on some central theme of that job, while the middle one is always for defensive and support skills. ![]() (It would be more balanced if strength affected melee dodge and intelligence magic dodge, etc, but that is not how this game works.) So, agility characters end up defensively powerful with any character class, and reasonably formidable with bows or whatever ranged physical weapon they can carry.Īll jobs' skill trees have three vertical branches. Status immunities scale with various stats, but dodging physical/magic attacks BOTH scale with agility and not strength or int. ![]() This will be strength for melee, agility for ranged physical and intelligence for magic. The way the game works moslty supports dumping everything into the stat that determines your damage dealing.
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